ABSTRACT

Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly

part |2 pages

PART 1 AN INTRODUCTION TO DIGITAL CHARACTERS

chapter 1|6 pages

Overview

chapter 3|24 pages

History of Digital Characters

chapter 4|12 pages

Character Technology and Code

part |2 pages

PART 2 CHARACTER TECHNOLOGY

chapter 5|16 pages

Introduction to Character Technology

chapter 6|48 pages

Motion Systems

chapter 7|36 pages

Deformation Systems

chapter 8|24 pages

Face Setup

chapter 9|16 pages

Rig Synthesis

part |2 pages

PART 3 ANIMATION TECHNOLOGY

chapter 10|6 pages

Introduction to Animation Technology

chapter 11|20 pages

Traditional Animation Techniques

chapter 12|18 pages

Motion Capture

chapter 13|22 pages

Procedural Animation

chapter 14|18 pages

Case Studies in Character Interactivity

part |2 pages

PART 4 CONCLUSIONS

chapter 15|12 pages

The Future of Digital Characters

chapter 16|4 pages

Conclusion