ABSTRACT

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for

part |2 pages

PART 1 BASICS OF PYTHON AND MAYA

chapter 1|26 pages

Maya Command Engine and User Interface

chapter 2|34 pages

Chapter2 Python Data Basics

chapter 3|48 pages

Writing Python Programs in Maya

chapter 4|36 pages

Modules

chapter 5|30 pages

Object-Oriented Programming in Maya

part |2 pages

PART 2 DESIGNING MAYA TOOLS WITH PYTHON

chapter 6|14 pages

Principles of Maya Tool Design

chapter 7|40 pages

Basic Tools with Maya Commands

chapter 8|26 pages

Advanced Graphical User Interfaces with Qt

part |2 pages

PART 3 MAYA PYTHON API FUNDAMENTALS

chapter 10|42 pages

Programming a Command

chapter 11|24 pages

Data Flow in Maya

chapter 12|26 pages

Programming a Dependency Node