ABSTRACT
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for
TABLE OF CONTENTS
part |2 pages
PART 1 BASICS OF PYTHON AND MAYA
part |2 pages
PART 2 DESIGNING MAYA TOOLS WITH PYTHON
part |2 pages
PART 3 MAYA PYTHON API FUNDAMENTALS