ABSTRACT

Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...

Features

  • New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
  • Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
  • Dozens of new puzzles and solutions
  • Study guide for Hex players
  • Supplemenetary text for a course in game theory, discrete math, computer science, or science history

chapter 1|14 pages

Birth

chapter 2|12 pages

Preparing to launch

chapter 3|36 pages

Polygon in Politiken

chapter 4|30 pages

Polygon puzzlist

chapter 5|16 pages

Rebirth

chapter 6|18 pages

Games and machines

chapter 7|14 pages

Hex goes global

chapter 8|14 pages

Is Hex easy?

chapter 9|18 pages

Hex theory

chapter 10|12 pages

Rex theory

chapter 11|20 pages

Quest for strategies

chapter 12|18 pages

Rise of bots