ABSTRACT

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

chapter 1|24 pages

Tactical Position Selection

An Architecture and Query Language

chapter 3|8 pages

Beyond the Kung-Fu Circle

A Flexible System for Managing NPC Attacks

chapter 6|8 pages

Looking for Trouble

Making NPCs Search Realistically

chapter 8|16 pages

Escaping the Grid

Infinite-Resolution Influence Mapping

chapter 9|22 pages

Modular Tactical Influence Maps

chapter 12|10 pages

Being Where It Counts

Telling Paragon Bots Where to Go

chapter 15|16 pages

The Role of Time in Spatio-Temporal Reasoning

Three Examples from Tower Defense