ABSTRACT
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.
Key Features:
- International experts share their research and experience in game development and design
- Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
- Includes retrospective and forward-looking examinations of gaming
Editor:
Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
TABLE OF CONTENTS
part I|50 pages
Game Analysis, Player Experience, and Accessibility
chapter Chapter 2|18 pages
Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games
part II|64 pages
Gamification and Serious Games
chapter Chapter 5|32 pages
The Social Media Game?
part III|68 pages
Game Design, Level Design, and Storytelling
part IV|156 pages
Game Development and Technology
chapter Chapter 13|30 pages
Challenges in Designing and Implementing a Vector-Based 2D Animation System
part V|50 pages
Game History, Society, and Culture