ABSTRACT

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

  • International experts share their research and experience in game development and design
  • Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
  • Includes retrospective and forward-looking examinations of gaming

Editor:

Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

chapter

Introduction

part I|50 pages

Game Analysis, Player Experience, and Accessibility

part II|64 pages

Gamification and Serious Games

chapter Chapter 4|10 pages

Gamification for Good

Addressing Dark Patterns in Gamified UX Design

chapter Chapter 5|32 pages

The Social Media Game?

How Gamification Shapes Our Social Media Engagement

chapter Chapter 6|20 pages

Games for Health

part III|68 pages

Game Design, Level Design, and Storytelling

part IV|156 pages

Game Development and Technology

chapter Chapter 11|14 pages

How We Make Mobile Work

An Indie Perspective

chapter Chapter 14|12 pages

Best Practices for Pixel Art

chapter Chapter 15|16 pages

Making Sound Decisions in Game Audio

chapter Chapter 16|10 pages

Making It Real

part V|50 pages

Game History, Society, and Culture

chapter Chapter 19|18 pages

A Short Summary of Mobile Games’ History

chapter Chapter 20|24 pages

Retrogaming as a Form of Digital Preservation

A Cultural and Technological Approach

chapter Chapter 21|6 pages

Diversity in Games

How and Why?