ABSTRACT

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.

 

Key Features

  • Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners
  • o Provides design and implementation strategies for social impact games
  • Provides wide ranging case studies in social impact games
  • Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems
  • Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
  • part I|1 pages

    Understanding

    chapter Chapter 1|8 pages

    An Introduction

    chapter Chapter 2|20 pages

    An Overview of Designing for Social Impact

    chapter Chapter 3|34 pages

    Engagement Design and Serious Play

    chapter Chapter 4|18 pages

    Educational Games

    part II|1 pages

    Application

    chapter Chapter 5|1 pages

    Changing the Body and Mind

    chapter Chapter 6|21 pages

    Defining Newsgames and Its Complements

    chapter Chapter 7|22 pages

    Persuasive Play

    chapter Chapter 8|15 pages

    Empathy Games

    chapter Chapter 9|18 pages

    Designing for Communities of Play

    part III|1 pages

    Implementation

    chapter Chapter 11|17 pages

    Prototyping, Ethics, and Testing

    chapter Chapter 12|14 pages

    Thinking about Implementation

    chapter Chapter 13|14 pages

    Implementation Tools