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Book

Reverse Design

Book

Reverse Design

DOI link for Reverse Design

Reverse Design book

Diablo II

Reverse Design

DOI link for Reverse Design

Reverse Design book

Diablo II
ByPatrick Holleman
Edition 1st Edition
First Published 2018
eBook Published 10 September 2018
Pub. Location Boca Raton
Imprint CRC Press
DOI https://doi.org/10.1201/9780429450570
Pages 130
eBook ISBN 9780429450570
Subjects Humanities
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Holleman, P. (2018). Reverse Design: Diablo II (1st ed.). CRC Press. https://doi.org/10.1201/9780429450570

ABSTRACT

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:

  1. How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?
  2. What are the different types of randomness in Diablo II and how do they work?
  3. How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?

 

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Diablo II, how it came to be, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how Diablo II’s systems work

    TABLE OF CONTENTS

    chapter 1|56 pages

    The Different Kinds of RPG, and How Diablo II Borrows from Them

    chapter 2|22 pages

    The Different Kinds of Randomness in Diablo II

    chapter 3|32 pages

    Schaefer Variation and Acceleration Flow

    chapter 4|2 pages

    Conclusion

    Lessons from Diablo II
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