ABSTRACT

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

 

Key Features

  • Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!).
  • Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters.
  • Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book.
  • Companion data filled with example files at https://routledgetextbooks.com/textbooks/_author/ohailey/
  • AR(Augmented Reality) enabled images throughout the book!
  • Coffee is not required – but encouraged.
  • part I|107 pages

    Basic Concepts

    chapter 1|12 pages

    Props, pivot points, hierarchies

    chapter 2|20 pages

    Deformers

    chapter 3|19 pages

    User controllers

    chapter 4|13 pages

    Utility nodes and custom attributes

    chapter 5|17 pages

    Joints

    chapter 6|21 pages

    Blendshapes and set driven key

    part II|113 pages

    The biped

    chapter 7|17 pages

    The biped

    chapter 8|14 pages

    Skinning

    chapter 11|15 pages

    Spines: FK, Spline, SDK (set driven key)

    chapter 13|5 pages

    Hands: SDK, SDK and Keyable CNTRLS

    chapter 14|11 pages

    Eyes, blinks, and smiles

    chapter 15|7 pages

    Master CNTRL and scale-able rigs

    part III|72 pages

    Advanced Topics

    chapter 16|6 pages

    OMGimbal lock

    chapter 17|17 pages

    Advanced controls

    chapter 18|24 pages

    Stretchy

    chapter 19|9 pages

    Broken rigs and dangly bits

    chapter 20|12 pages

    Quick rig