ABSTRACT

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more.

Key Features

  • The only book the fully covers the GameGuru engine.
  • Includes robust documentation to perform complex tasks that are not outlined anywhere else.
  • Includes level building, coding, AI and more.
  • Included are scripts and demo maps for readers to learn from.
  • GameGuru is the ultimate start-to-finish guide

chapter 1|10 pages

GameGuru for Game Development

chapter 2|10 pages

A Brief History of FPS Games

chapter 4|48 pages

Using GameGuru

chapter 5|46 pages

Building Your First Game

chapter 6|10 pages

Adding Simple Functionality

chapter 7|8 pages

Adding Sounds and Music

chapter 8|10 pages

Adding Effective Enemies

chapter 9|18 pages

Advanced Lighting

chapter 10|6 pages

Adding Ambience

chapter 11|14 pages

Lua Code Introduction

chapter 12|8 pages

3D Math … Made Easier

chapter 13|10 pages

Lua Code, Advanced

chapter 14|12 pages

Adding Advanced AI

chapter 15|12 pages

Advanced Engine Tricks

chapter 16|10 pages

Retexturing Assets

chapter 17|28 pages

Adding Advanced Design Elements

chapter 18|12 pages

Building a Standalone

chapter 19|10 pages

Finishing Touches

chapter 20|12 pages

Testing and Troubleshooting

chapter 21|20 pages

Optimization (and More Testing)

chapter 22|22 pages

Laws, Licenses, Marketing, and Selling

chapter 23|64 pages

In Closing