ABSTRACT
By delivering the mindful writings from our selected authors, this book portrays one big idea: a new Human-Centered society that balances economics to resolve problems, especially in the use of an integrated area in cyberspace, physical space, and how it impacts the creative industries. Through The 8th Bandung Creative Movement, scholars from 15 Universities around the Asian and European countries have discussed this issue where Human-Centered society became the main consideration in the development.
Three topics are presented to the readers. Firstly, "Sustainable Cities and Communities" explores the sub-fields that construct a more sustainable environment for society post-pandemic era, such as technologies, transportation, interior design, architecture, urban planning, etc. While "Art and Design: Recontextualization of Nusantara Tradition and Indigenous Culture" concerned the novel perspectives on recognizing cultural aspects that shape the face of creative industry, from cultural identity, visual and performing arts, pop culture to language and media. The last topic, "Changes and Dynamics in The Creative Industries," reviews the creative approach toward the industry's current trends, including marketplace, destination branding, or digital culture ecosystem.
This book will enrich the mind of everybody who is an enthusiast of innovative research on creative industries, human-centered technologies, environmental design, and excellent society 5.0 post-pandemic era.
TABLE OF CONTENTS
part |14 pages
Keynote and featured speakers
chapter |6 pages
Manufacturing creative impact: Co-creation toolkits and service design for remote hybrid collaboration experience
part |94 pages
Sustainable cities and communities
chapter |4 pages
Mobile application for donation and adoption of stranded dogs and cats during the COVID-19 pandemic
chapter |5 pages
Application of brand visual identity in interior design. Case study: Block71 Bandung
chapter |4 pages
Betawi culture preservation efforts through a design thinking approach: Oplet as a case study
chapter |5 pages
The effect of bicycle colour and type for the user interest, case study bike-sharing Bandung
chapter |4 pages
Are there creative process needs in social distancing? A case study of designing portable seating pads for public areas
chapter |6 pages
Characteristics of the interior attributes of the ideal bedroom as a means of forming subjective well-being
chapter |5 pages
What makes it home: An assessment of place attachment in displaced persons with case study of Sidoarjo Mud-Flow victims
chapter |5 pages
Utilization of woven bamboo as zero waste packaging for organic product from Warung 1000 Kebun
chapter |4 pages
Association rule mining: Design of product customization systems in user preference context
part |90 pages
Art and design: Recontextualization of nusantara and indigenous culture
chapter |5 pages
Illustration as cross-cultural storytelling media: Case study on “Folktales of Indonesia and Taiwan” book
chapter |4 pages
Co-creating sustainable heritage: Recontextualizing Indonesian cultural heritage (in the creative economy)
chapter |4 pages
Utilizing virtual idol “Luo Tianyi” to promote traditional culture to the Generation Z
chapter |5 pages
The philosophical values of Minangkabau Marawa flag and its symbolic potential as a social movement attribute
chapter |5 pages
Architecture and metaphor: Cultural identity into metaphorical expression in international airport passengers terminal
chapter |5 pages
Designing verbal message and visual media of a social anxiety campaign through reducing negative thoughts
chapter |4 pages
Study of filigree: Traditional metal working techniques as a potential craft product
chapter |5 pages
Visual concept analysis of educational games to introduce Jamu to children aged 6–12 years old
chapter |5 pages
Optimization of Lurik woven fabric for semi formal suit with zero-waste fashion design method
chapter |5 pages
Multicultural character design for Tjap Go Meh animation in introducing cultural diversity
chapter |6 pages
Reduce mycelium leather (Mylea) waste from Mycotech Lab Indonesia into fashion accessories
part |162 pages
Changes and dynamics in the creative industries