ABSTRACT

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek’s Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert.

 

Key Features

  • Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows
  • Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more
  • Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films
  • Offers new coverage of smart phones and their application in stop motion
  • Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more
  • chapter 1|16 pages

    What Are the Possibilities?

    chapter 2|18 pages

    Shooting Frame by Frame

    chapter 3|28 pages

    Pixilation

    chapter 4|14 pages

    Time Lapse

    chapter 5|18 pages

    Cinematography, Lighting, and Composition

    chapter 6|14 pages

    Objects, People, and Places

    chapter 7|20 pages

    The Multiplane Downshooter

    chapter 8|10 pages

    A Sense of Drama

    chapter 9|14 pages

    Rhythm and Flow

    chapter 10|12 pages

    Collage (The Digital Advantage)

    chapter 11|10 pages

    Massaging Frames in the Edit

    chapter 12|18 pages

    Exposure to the Market

    chapter 13|6 pages

    Exercise 1 The Traveling Head

    chapter 14|6 pages

    Exercise 2 Rotating Human Subjects

    chapter 15|6 pages

    Exercise 3 2D/3D Handball

    chapter 16|6 pages

    Exercise 4 Animated Starburst Light Loop

    chapter 17|6 pages

    Exercise 5 Dropping Heads (Cutout)

    chapter 18|6 pages

    Exercise 6 3-2-1 Countdown

    chapter 19|6 pages

    Exercise 7 Love at First Sight

    chapter 20|4 pages

    Exercise 8 Cycles

    chapter 21|4 pages

    Exercise 9 The Cartoon Punch