ABSTRACT

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

part I|1 pages

Our First Game

chapter Chapter 1|9 pages

Getting Around in Unity

chapter Chapter 2|20 pages

Setting Up a Platform Game

chapter Chapter 3|19 pages

Running and Jumping

chapter Chapter 4|11 pages

Sound and More

chapter Chapter 5|11 pages

Scoring and Final Touches

part II|1 pages

Building a Match 3 Game for PC and Mobile

chapter Chapter 6|21 pages

Game and Music Managers

chapter Chapter 7|20 pages

“Jem Matcher:” Part 1

chapter Chapter 8|10 pages

“Jem Matcher:” Part 2

chapter Chapter 9|8 pages

Moving to Mobile

part III|1 pages

Developing a 3D Game for PC and VR

chapter Chapter 10|15 pages

Terrain and First Person Character

chapter Chapter 11|19 pages

Enemies and Path Finding

chapter Chapter 12|12 pages

Introduction to VR and Google Cardboard

chapter Chapter 13|13 pages

Porting to VR

part IV|1 pages

Advanced Topics

chapter Chapter 14|15 pages

Physics

chapter Chapter 15|13 pages

Introduction to Shaders

chapter Chapter 16|2 pages

Setting up Unity Ads, IAPs, and Analytics