The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.


chapter 1|36 pages

The Basics of Art

chapter 2|40 pages

The Basics of Computer Graphic Technology

chapter 3|32 pages

Introduction to Shaders and Materials

chapter 4|44 pages

Preparing for Texture Creation

chapter 8|40 pages


chapter 9|24 pages

Game Effects

chapter 10|22 pages

Normal Maps and Multipass Shaders