ABSTRACT

This book is concerned with programming in the language Standard ML (SML), that is using SML to make precise models for computer animation. It draws on the distinction between programming in the small and in the large, plumping exclusively for the former.

chapter 1|27 pages

Introduction

chapter 2|23 pages

Basic types

chapter 3|29 pages

Global declarations and functions

chapter 4|24 pages

Pattern matching and recursion

chapter 5|23 pages

Introducing lists

chapter 6|25 pages

List higher order functions

chapter 7|23 pages

Tuple lists

chapter 8|22 pages

Text processing

chapter 9|19 pages

Concrete data types

chapter 10|50 pages

Defining lists and trees

chapter 12|12 pages

Further SML