ABSTRACT

This book focuses on the creative tools and techniques, decisions, activities, and practices that move ideas to realization generate business value. It has a unique leaning on learning and mastering the improvement tools for managing the investment in creating new opportunities for generating customer value. It includes the discipline of managing the creative tools, methods and processes involved in innovation. It can be used to develop both product and organizational innovation. This Handbook includes a set of tools that allow managers and engineers to cooperate with a common understanding of goals and processes.

chapter 1|10 pages

76 Standard Solutions

chapter 2|10 pages

Absence Thinking

chapter 4|8 pages

Combination Methods

chapter 5|6 pages

Concept Tree (Clustering)

chapter 6|8 pages

Consumer Co-Creation

chapter 7|16 pages

Creative Thinking

chapter 10|16 pages

Ethnography

chapter 11|22 pages

Generic Creativity Tools

chapter 13|44 pages

I-TRIZ (Ideation TRIZ)

chapter 14|10 pages

Imaginary Brainstorming

chapter 15|16 pages

Innovation Blueprint

chapter 16|6 pages

Lead User Analysis

chapter 17|10 pages

Lotus Blossom

chapter 19|16 pages

Mind Mapping/Spider Diagrams

chapter 20|12 pages

Online Innovation Platform

chapter 21|18 pages

Open Innovation Platforms

chapter 22|4 pages

Outcome-Driven Innovation

chapter 23|12 pages

Proactive Creativity

chapter 24|6 pages

Proof of Concept

chapter 25|6 pages

Quickscore Creativity Test

chapter 26|12 pages

Scenario Analysis (SA)

chapter 27|8 pages

Storyboarding

chapter 28|14 pages

Synectics

chapter 29|28 pages

TRIZ