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      Book

      Foundations of Physically Based Modeling and Animation
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      Book

      Foundations of Physically Based Modeling and Animation

      DOI link for Foundations of Physically Based Modeling and Animation

      Foundations of Physically Based Modeling and Animation book

      Foundations of Physically Based Modeling and Animation

      DOI link for Foundations of Physically Based Modeling and Animation

      Foundations of Physically Based Modeling and Animation book

      ByDonald House, John C. Keyser
      Edition 1st Edition
      First Published 2016
      eBook Published 8 December 2016
      Pub. Location New York
      Imprint A K Peters/CRC Press
      DOI https://doi.org/10.1201/9781315373140
      Pages 404
      eBook ISBN 9781315373140
      Subjects Arts, Computer Science
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      House, D., & Keyser, J.C. (2016). Foundations of Physically Based Modeling and Animation (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/9781315373140

      ABSTRACT

      Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

      • Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API.
      • Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding.
      • Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity.
      • Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

      TABLE OF CONTENTS

      part |2 pages

      SECTION I: Foundations

      chapter 1|4 pages

      Introduction

      chapter 2|14 pages

      Simulation Foundations

      chapter 3|20 pages

      Follow the Bouncing Ball

      part |2 pages

      SECTION II: Particle-Based Models

      chapter 4|22 pages

      Particle Systems

      chapter 5|14 pages

      Particle Choreography

      chapter 6|34 pages

      Interacting Particle Systems

      chapter 7|34 pages

      Numerical Integration

      chapter 8|38 pages

      Deformable Springy Meshes

      part |2 pages

      SECTION III: Rigid Bodies and Constrained Dynamics

      chapter 9|16 pages

      Rigid Body Dynamics

      chapter 10|26 pages

      Rigid Body Collisions and Contacts

      chapter 11|20 pages

      Constraints

      chapter 12|16 pages

      Articulated Bodies

      part |2 pages

      SECTION IV: Fluid Simulation

      chapter 13|16 pages

      Foundations of Fluid Dynamics

      chapter 14|10 pages

      Smoothed Particle Hydrodynamics

      chapter 15|30 pages

      Finite Difference Algorithms

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