This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.


Key Features

  • An insider's perspective on career rules of the road on writing for comics, videogames, and animation
  • Written for beginners and professionals alike
  • A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium


Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

chapter |9 pages

Transmedia Overview

part |81 pages


chapter 1|6 pages

History/Evolution of Animation

chapter 2|19 pages


chapter 3|28 pages

The Basics

chapter 4|18 pages

Breaking and Entering

chapter |7 pages

Animation Resources

part |67 pages


chapter 5|7 pages

History/Evolution of the Comic Book

chapter 6|32 pages

What Is a Comic Book?

chapter 7|18 pages

Breaking and Entering

chapter |7 pages

Comics Resources

part |120 pages


chapter 8|15 pages

History/Evolution of Videogames

chapter 9|16 pages

Design Roles and Terminology

chapter 10|34 pages

Deeper Dive into Narrative Design

chapter 11|9 pages

Story-Driven Games and Branching Dialogue

chapter 12|16 pages

Game Writing

chapter 13|18 pages

Breaking and Entering

chapter |8 pages

Games Resources