ABSTRACT

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

chapter 1|22 pages

Modeling in Game Production

chapter 2|30 pages

Vertex Processing

chapter 3|36 pages

Rasterization

chapter 4|16 pages

Fragment Processing and Output Merging

chapter 5|26 pages

Illumination and Shaders

chapter 6|26 pages

Parametric Curves and Surfaces

chapter 7|20 pages

Shader Models

chapter 8|20 pages

Image Texturing

chapter 9|28 pages

Bump Mapping

chapter 10|32 pages

Advanced Texturing

chapter 11|36 pages

Character Animation

chapter 12|18 pages

Physics-based Simulation∗