ABSTRACT

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

chapter 1|12 pages

Introduction

chapter 2|40 pages

Miscellaneous Math

chapter 3|16 pages

Raster Images

chapter 4|22 pages

Ray Tracing

chapter 5|20 pages

Linear Algebra

chapter 6|30 pages

Transformation Matrices

chapter 7|20 pages

Viewing

chapter 8|24 pages

The Graphics Pipeline

chapter 9|60 pages

Signal Processing

chapter 10|10 pages

Surface Shading

chapter 11|18 pages

Texture Mapping

chapter 12|42 pages

Data Structures for Graphics

chapter 13|14 pages

More Ray Tracing

chapter 14|22 pages

Sampling

chapter 15|46 pages

Curves

chapter 16|28 pages

Implicit Modeling

chapter 17|32 pages

Computer Animation

chapter 18|34 pages

Using Graphics Hardware

chapter 19|50 pages

Building Interactive Graphics Applications

chapter 20|14 pages

Light

chapter 21|22 pages

Color

chapter 22|44 pages

Visual Perception

chapter 23|26 pages

Tone Reproduction

chapter 24|14 pages

Global Illumination

chapter 25|16 pages

Reflection Models

chapter 26|22 pages

Computer Graphics in Games

chapter 27|34 pages

Visualization

chapter 28|12 pages

Spatial-Field Visualization