ABSTRACT

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

chapter 1|34 pages

Defining Game Feel

chapter 2|26 pages

Game Feel and Human Perception

chapter 3|8 pages

The Game Feel Model of Interactivity

chapter 4|12 pages

Mechanics of Game Feel

chapter 5|20 pages

Beyond Intuition: Metrics for Game Feel

chapter 6|18 pages

Input Metrics

chapter 7|20 pages

Response Metrics

chapter 8|12 pages

Context Metrics

chapter 9|20 pages

Polish Metrics

chapter 10|8 pages

Metaphor Metrics

chapter 11|8 pages

Rules Metrics

chapter 12|14 pages

Asteroids

chapter 13|28 pages

Super Mario Brothers

chapter 14|18 pages

Bionic Commando

chapter 15|30 pages

Super Mario 64

chapter 16|20 pages

Raptor Safari

chapter 17|14 pages

Principles of Game Feel

chapter 18|10 pages

Games I Want to Make

chapter 19|24 pages

The Future of Game Feel