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      Games, Puzzles, and Computation
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      Book

      Games, Puzzles, and Computation

      DOI link for Games, Puzzles, and Computation

      Games, Puzzles, and Computation book

      Games, Puzzles, and Computation

      DOI link for Games, Puzzles, and Computation

      Games, Puzzles, and Computation book

      ByRobert A. Hearn, Erik D. Demaine
      Edition 1st Edition
      First Published 2009
      eBook Published 11 March 2011
      Pub. Location New York
      Imprint A K Peters/CRC Press
      DOI https://doi.org/10.1201/b10581
      Pages 250
      eBook ISBN 9780429192746
      Subjects Mathematics & Statistics
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      Hearn, R.A., & Demaine, E.D. (2009). Games, Puzzles, and Computation (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/b10581

      ABSTRACT

      The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

      TABLE OF CONTENTS

      chapter 1|12 pages

      Introduction

      part |2 pages

      I Games in General

      chapter 2|10 pages

      The Constraint-Logic Formalism

      chapter 3|14 pages

      Constraint-Logic Games

      chapter 4|16 pages

      Zero-Player Games (Simulations)

      chapter 5|16 pages

      One-Player Games (Puzzles)

      chapter 6|14 pages

      Two-Player Games

      chapter 7|16 pages

      Team Games

      chapter 8|4 pages

      Perspectives on Part I

      part |2 pages

      II Games in Particular

      chapter 9|34 pages

      One-Player Games (Puzzles)

      chapter 10|14 pages

      Two-Player Games

      chapter 11|2 pages

      Perspectives on Part II

      chapter 12|4 pages

      Conclusions

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