ABSTRACT
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
TABLE OF CONTENTS
part I|2 pages
Fundamentals
part II|2 pages
Building Blocks for Shading
part III|2 pages
High-Level Procedural Shading
part IV|2 pages
And Beyond