Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, fro

part I|2 pages

I The Basics

chapter 1|14 pages

The Equations of Fluids

chapter 2|10 pages

Overview of Numerical Simulation

chapter 3|14 pages

Advection Algorithms

chapter 4|32 pages

Making Fluids Incompressible

part II|2 pages

II Different Types of Fluids

chapter 5|8 pages


chapter 6|18 pages


chapter 7|6 pages


chapter 8|18 pages

Viscous Fluids

part III|2 pages

III More Algorithms

chapter 9|10 pages


chapter 10|18 pages

Hybrid Particle Methods

chapter 11|14 pages

Coupling Fluids and Solids

chapter 12|10 pages


chapter 13|16 pages

Ocean Modeling