ABSTRACT

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the https://roaminggamer.com/support/the-game-programmers-guide-to-torque/%quot;>Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

part |2 pages

Body

chapter 1|10 pages

Introduction

part 2|2 pages

Torque from 10,000 Feet

chapter 2|20 pages

Torque from 10,000 Feet

chapter 3|62 pages

Torque Tools

chapter 4|44 pages

Introduction to TorqueScript

part |2 pages

Part III. Game Elements

chapter 5|14 pages

Torque Core Classes

chapter 6|44 pages

Basic Game Classes

chapter 7|62 pages

Gameplay Classes

chapter 8|84 pages

Mission Objects

chapter 9|36 pages

Game Setup Scripting

chapter 10|36 pages

Gameplay Scripting

chapter 11|36 pages

Special Effects

chapter 12|84 pages

Standard Torque Game Engine GUI Controls

chapter 13|30 pages

Game Interfaces

part |2 pages

Part IV. Making the Game

chapter 14|28 pages

Putting It All Together