ABSTRACT

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil

chapter |1 pages

Part I

chapter |6 pages

The Beginning ◘

chapter |7 pages

Atari, ◘ Pong, and the Jackals

chapter |4 pages

Pong ◘ Goes Home

chapter |15 pages

Home Consoles

chapter |7 pages

Meanwhile, in Japan…

chapter |9 pages

Computers Go Home Too!

chapter |13 pages

Games That Pushed Boundaries I

chapter |1 pages

Part II

chapter 1983|9 pages

The Crash

chapter |13 pages

Computers, Computers, Computers

chapter |3 pages

Atari and Commodore: from Here, Where?

chapter |2 pages

New Competition: the Sega Master System

chapter |15 pages

Games That Pushed Boundaries II

chapter |1 pages

Part III

chapter |4 pages

The Beginning of a New Era

chapter 1991|2 pages

Sony and Nintendo?

chapter |4 pages

The PC Becomes Gaming Mature

chapter |13 pages

Games That Pushed Boundaries III

chapter |1 pages

Epilogue

chapter |3 pages

Game Over

chapter |9 pages

Press Start to Continue

chapter |5 pages

Appendix A

chapter |4 pages

Appendix B

chapter |2 pages

Bibliography

chapter |1 pages

Photo Credits

chapter |10 pages

About the Author