ABSTRACT
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
TABLE OF CONTENTS
part |2 pages
I Philosophy and Methodology
part |2 pages
II Buildable Tools
part |2 pages
III Third-Party Tools