ABSTRACT
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read
TABLE OF CONTENTS
part |2 pages
SECTION I Introduction
part |2 pages
SECTION II The human being in virtual environments
part |2 pages
SECTION III Behavioural interfaces
part |2 pages
SECTION IV Tools and models for virtual environments