ABSTRACT
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a h
TABLE OF CONTENTS
part I|2 pages
Geometry Manipulation
part II|2 pages
Rendering
part III|2 pages
Global Illumination Effects
part IV|2 pages
Shadows
part V|2 pages
3D Engine Design
part VI|2 pages
GPGPU