ABSTRACT

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D com

chapter 1|6 pages

Introduction

chapter 2|20 pages

Objects and Graphics Devices

chapter 3|28 pages

Interaction and Graphical Interfaces

chapter 4|22 pages

Geometry

chapter 5|14 pages

Color

chapter 6|10 pages

Digital Image

chapter 7|22 pages

Description of 3D Scenes

chapter 8|30 pages

3D Geometric Models

chapter 9|16 pages

Modeling Techniques

chapter 10|22 pages

Hierarchies and Articulated Objects

chapter 11|20 pages

Viewing and Camera Transformations

chapter 12|14 pages

Surface Clipping for Viewing

chapter 13|12 pages

Rasterization

chapter 14|14 pages

Visible Surface Calculation

chapter 15|16 pages

Local Illumination Models

chapter 16|22 pages

Global Illumination

chapter 17|14 pages

Mapping Techniques

chapter 18|10 pages

Shading

chapter 19|16 pages

3D Graphics Systems