ABSTRACT

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and ba

chapter 1|34 pages

Real-World Computer Number Representation

chapter 2|52 pages

Vectors and Points

chapter 3|46 pages

Matrices and Linear Transformations

chapter 4|40 pages

Affine Transformations

chapter 5|30 pages

Orientation Representation

chapter 6|52 pages

Viewing and Projection

chapter 7|60 pages

Geometry and Programmable Shading

chapter 8|54 pages

Lighting

chapter 9|62 pages

Rasterization

chapter 10|62 pages

Interpolation

chapter 11|48 pages

Random Numbers

chapter 12|60 pages

Intersection Testing

chapter 13|46 pages

Rigid Body Dynamics