Emulation is a hybrid experimentation technique intended to bridge the gap between simulation and real-world testing. The key idea of emulation is to reproduce in real time and in a controlled manner the essential functionality of a system, so that it can interact with other real systems that can thus be evaluated. This book describes the technique

chapter 1|4 pages


part |2 pages

Part I: The Ins and Outs of Network Emulation

chapter 2|34 pages

Network Emulation 101

chapter 3|40 pages

Emulators in theWild

part |2 pages

Part II: Network Emulators to Remember

chapter 4|20 pages

Free Network Emulators

chapter 5|66 pages

Commercial Network Emulators

chapter 6|36 pages

Emulation-Capable Network Simulators

chapter 7|46 pages

Network Emulation Testbeds

chapter 8|24 pages

More to Consider

part |2 pages

Part III: A Case Study: QOMB

chapter 9|8 pages

QOMB Overview

chapter 10|18 pages


chapter 11|18 pages


chapter 12|24 pages


chapter 13|22 pages

QOMB Experiments

chapter 14|12 pages

Concluding Remarks