ABSTRACT

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit

part |2 pages

I Basic principles

chapter 1|8 pages

Introduction

chapter 2|58 pages

Basic theory and mathematical results

chapter 3|18 pages

Data structures for 3D graphics

chapter 4|78 pages

Basic visualization

chapter 5|22 pages

Realistic visualization

chapter 6|72 pages

Computer animation

part |4 pages

II Practical 3D graphics

chapter 7|30 pages

Real-time 3D: OpenGL

chapter 8|26 pages

Mobile 3D: OpenGLES

chapter 9|52 pages

The complete package: OpenFX

part |4 pages

Part III: Practical algorithms for modeling and procedural textures

chapter 10|78 pages

Modeling with polygonal datasets

chapter 11|46 pages

Algorithms for procedural textures