ABSTRACT
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render
TABLE OF CONTENTS
part 1|2 pages
Part I: Rendering
part 2|2 pages
Part II: Lighting and Shading
part 3|2 pages
Part III: Image Space
part 4|2 pages
Part IV: Mobile Devices
part 5|2 pages
Part V: 3D Engine Design
part 6|2 pages
Part VI: Compute