Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game A

chapter 1|8 pages

What Is Game AI?

chapter 4|14 pages

Behavior Selection Algorithms: An Overview

chapter 6|20 pages

The Behavior Tree Starter Kit

chapter 7|6 pages

Real-World Behavior Trees in Script

chapter 9|14 pages

An Introduction to Utility Theory

chapter 12|20 pages

Exploring HTN Planners through Example

chapter 17|12 pages

Pathfinding Architecture Optimizations

chapter 18|6 pages

Choosing a Search Space Representation

chapter 27|8 pages

Tactical Pathfinding on a NavMesh

chapter 31|10 pages

Crytek’s Target Tracks Perception System

chapter 33|10 pages

Asking the Environment Smart Questions

chapter 45|10 pages

Introduction to GPGPU for AI