ABSTRACT

Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

chapter 1|12 pages

◾ HTML5 and Construct 2

chapter 2|18 pages

◾ Understanding How Games Work

chapter 4|6 pages

◾ Game Design Documentation for Indies

chapter 5|6 pages

◾ Moon Wolf, a Space Arcade Game

chapter 6|42 pages

◾ Moon Wolf Development

chapter 7|6 pages

◾ Kitty & Katty, a Platformer

chapter 8|36 pages

◾ Kitty & Katty Development

chapter 9|6 pages

◾ Turky on the Run, a Puzzle Game

chapter 10|44 pages

◾ Turky on the Run Development

chapter 11|12 pages

◾ The Journey Ahead

chapter 12|34 pages

◾ Deployment and Monetization