ABSTRACT
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an und
TABLE OF CONTENTS
part 1|2 pages
Hello World
part 2|2 pages
Tricks of the Trade
part 3|2 pages
Movers and Shapers
part 4|2 pages
Geometry for the Home Office
part 5|2 pages
Making Things Up
part 6|2 pages
Lights, Camera, Equation
part 7|2 pages
Pixels, Pixels, Everywhere
part 8|2 pages
Anatomy of Curves and Surfaces
part 9|2 pages
Well Projected
part 10|2 pages
The Time is Pipe
part 11|2 pages
Rendering Pipe Dreams