ABSTRACT

From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an und

part 1|2 pages

Hello World

chapter 1|20 pages

An Invitation to Computer Graphics

chapter 2|44 pages

ON TO OPENGL AND 3D COMPUTER GRAPHICS

part 2|2 pages

Tricks of the Trade

chapter 3|30 pages

AN OPENGL TOOLBOX

part 3|2 pages

Movers and Shapers

chapter 4|82 pages

Transformation, Animation and Viewing

chapter 6|32 pages

Advanced Animation Techniques

part 4|2 pages

Geometry for the Home Office

chapter 7|20 pages

Convexity and Interpolation

chapter 8|10 pages

Triangulation

chapter 9|20 pages

Orientation

part 5|2 pages

Making Things Up

chapter 10|76 pages

Modeling in 3D Space

part 6|2 pages

Lights, Camera, Equation

chapter 11|64 pages

Color and Light

chapter 12|28 pages

Texture

chapter 13|40 pages

Special Visual Techniques

part 7|2 pages

Pixels, Pixels, Everywhere

chapter 14|30 pages

Raster Algorithms

part 8|2 pages

Anatomy of Curves and Surfaces

chapter 15|22 pages

Be´zier

chapter 16|46 pages

B-Spline

chapter 17|12 pages

Hermite

part 9|2 pages

Well Projected

chapter 18|34 pages

Applications of Projective Spaces

part 10|2 pages

The Time is Pipe

chapter 19|42 pages

Fixed-Functionality Pipelines

part 11|2 pages

Rendering Pipe Dreams

chapter |46 pages

Appendices

chapter |8 pages

Math Self-Test

chapter 100|10 pages

Math Self-Test Solutions