ABSTRACT

Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Co

chapter 1|30 pages

The Blender Interface

chapter 2|10 pages

Navigation

chapter 3|50 pages

Creating and Editing Objects

chapter 4|34 pages

Materials

chapter 5|20 pages

Textures

chapter 6|6 pages

6World Settings

chapter 7|6 pages

Lighting and Cameras

chapter 8|16 pages

Rendering and Ray Tracing

chapter 9|52 pages

Animation Basics

chapter 10|8 pages

Three-Dimensional (3D) Text

chapter 11|6 pages

NURBS and Metashapes

chapter 12|60 pages

Modifiers

chapter 13|44 pages

Particle Systems

chapter 14|22 pages

Child/Parent Relationships and Constraints

chapter 15|48 pages

Armatures

chapter 16|6 pages

Shape Key and Action Editors

chapter 17|12 pages

Fluid Simulation

chapter 18|14 pages

Smoke Simulation

chapter 19|20 pages

Nodes

chapter 20|8 pages

The Blender Game Engine

chapter 21|12 pages

Making a Movie

chapter 22|18 pages

Drivers

chapter 23|6 pages

Installing Add-Ons

chapter 24|2 pages

Bibliography