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GPGPU Programming for Games and Science
DOI link for GPGPU Programming for Games and Science
GPGPU Programming for Games and Science book
GPGPU Programming for Games and Science
DOI link for GPGPU Programming for Games and Science
GPGPU Programming for Games and Science book
ByDavid H. Eberly
Edition 1st Edition
First Published 2014
eBook Published 14 August 2014
Pub. Location New York
Imprint A K Peters/CRC Press
Pages 469
eBook ISBN 9780429168666
Subjects Arts, Computer Science
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Eberly, D.H. (2014). GPGPU Programming for Games and Science (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/b17296
ABSTRACT
An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add