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Virtual Character Design for Games and Interactive Media

Book

Virtual Character Design for Games and Interactive Media

DOI link for Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media book

Virtual Character Design for Games and Interactive Media

DOI link for Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media book

ByRobin James Stuart Sloan
Edition 1st Edition
First Published 2015
eBook Published 16 May 2015
Pub. Location New York
Imprint A K Peters/CRC Press
DOI https://doi.org/10.1201/b18445
Pages 256
eBook ISBN 9780429169847
Subjects Arts, Computer Science
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Sloan, R.J.S. (2015). Virtual Character Design for Games and Interactive Media (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/b18445

ABSTRACT

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

TABLE OF CONTENTS

chapter 1|22 pages

◾ Anatomy and Physical Cues 4

chapter 2|26 pages

◾ Visual and Audio Design Principles

chapter 3|30 pages

◾ Representation, Customization, and Transformation

chapter 4|28 pages

◾ Personality, Emotion, and Expression

chapter 5|34 pages

◾ Context, Story, and Gameplay

chapter 6|28 pages

◾ Acting, Movement, and Animation

chapter 7|14 pages

◾ Control: The Aesthetics of Playable Characters

chapter 8|16 pages

◾ Cast: The Aesthetics of the Virtual Ensemble

chapter 9|14 pages

◾ Complexity: The Aesthetics of Hyperreal Characters

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