ABSTRACT
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance
TABLE OF CONTENTS
part 1|2 pages
Part I: Geometry Manipulation
part 2|2 pages
Part II: Rendering
part 3|2 pages
Part III: Lighting
part 4|2 pages
Part IV: Shadows
part 5|2 pages
Part V: Mobile Devices
part 6|2 pages
Part VI: Compute
part 7|2 pages
Part VII: 3D Engine Design