ABSTRACT

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's gui

chapter 1|8 pages

◾ Hierarchies

chapter 2|8 pages

◾ 3D Rotations

chapter 3|14 pages

◾ Joints and Joint Orient

chapter 4|32 pages

◾ Primary Skeleton

chapter 5|16 pages

◾ Intermediate Skeleton Setup

chapter 6|20 pages

◾ Inverse Kinematics

chapter 7|10 pages

◾ Introduction to Deformation

chapter 8|44 pages

◾ Skinning a Character

chapter 9|44 pages

◾ Relationships

chapter 10|18 pages

◾ Conclusion