ABSTRACT
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade
TABLE OF CONTENTS
part |2 pages
Part I Graphics and Rendering
part |2 pages
Part II Physics
part |2 pages
Part III General Programming
part |2 pages
Part IV Character Control and Artificial Intelligence