ABSTRACT

Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

part |2 pages

PERSPECTIVE

chapter 0|12 pages

THE LANGUAGE OF MUSIC SCORING

part |2 pages

PRINCIPLES

chapter 1|26 pages

TIMELESS PRINCIPLES OF MUSIC SCORING

chapter 3|22 pages

APPLIED PRINCIPLES IN MUSIC DESIGN,

part |2 pages

TECHNIQUES

part |2 pages

PROCESSES

chapter 6|24 pages

THE PROCESS OF MUSIC COMPOSITION

chapter 7|26 pages

THE PROCESS OF MUSIC PRODUCTION,

chapter 8|24 pages

THE PROCESS OF MUSIC IMPLEMENTATION,

part |2 pages

BUSINESS

chapter 9|20 pages

TUNING UP FOR BUSINESS

chapter 10|20 pages

HUNTING AND GATHERING,

chapter 11|28 pages

MONEY MATTERS,

chapter 12|22 pages

LIFESTYLE MANAGEMENT,

part |2 pages

EVOLUTION

chapter 13|12 pages

DISRUPTIVE INNOVATION

chapter 14|24 pages

CONTEMPORARY VANGUARDS,

chapter 15|14 pages

CAREER PHILANTHROPY,