ABSTRACT

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro

part |2 pages

SECTION I: All about Unity

chapter 2|8 pages

◾ File

chapter 3|6 pages

◾ Edit

chapter 4|14 pages

◾ Assets

chapter 5|10 pages

◾ GameObject: The Noun

chapter 6|6 pages

◾ Component: The Verb

chapter 7|6 pages

◾ PlayMaker Drop-Down

chapter 8|4 pages

◾ Window

chapter 9|4 pages

◾ Help

chapter 10|10 pages

◾ Toolbar

chapter 11|4 pages

◾ Project View

chapter 12|2 pages

◾ Hierarchy View

chapter 13|4 pages

◾ Scene View

chapter 14|4 pages

◾ Game View

chapter 15|4 pages

◾ Inspector View

chapter 16|2 pages

◾ Console View

part |2 pages

SECTION II: All about PlayMaker

chapter 19|16 pages

◾ PlayMaker View

chapter 20|4 pages

◾ Additional Views

chapter 22|12 pages

◾ PlayMaker Sample Scene

part |2 pages

SECTION III: First-Person Shooter Survival Horror Game Creation

chapter 23|4 pages

◾ Indie by Design

chapter 24|6 pages

◾ Design Document

chapter 25|10 pages

◾ Our First Level (But Not Really)

chapter 26|6 pages

◾ Level Redux

chapter 27|10 pages

◾ Particle Effects

chapter 28|8 pages

◾ Lighting

chapter 29|4 pages

◾ Audio

chapter 30|2 pages

◾ Moral to the Story

chapter 31|2 pages

◾ First-Person Shooter Controls

chapter 32|10 pages

◾ Random Spawn Manager

chapter 33|12 pages

◾ Mecanim Preparation

chapter 34|8 pages

◾ Mecanim Execution

chapter 36|6 pages

◾ FPS Character Model’s Mecanim

chapter 38|10 pages

◾ Raycasting

chapter 39|8 pages

◾ The User Interface

chapter 40|4 pages

◾ UI–PlayMaker Integration

chapter 41|10 pages

◾ Crunch Time

chapter 42|4 pages

◾ Build and Conclusion