ABSTRACT

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing.

The program is comprehensive. The interface is extensive. The creative experience is fantastic.

The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples.

In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples.

Key Features:

    • Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters.
    • Describes the basic operations of the interface and the majority of its functions with visual references and practical examples
    • Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

chapter 1|32 pages

The Blender Interface

chapter 2|13 pages

Navigate and Save

chapter 3|9 pages

Working with Objects

chapter 4|15 pages

Editing Objects

chapter 5|37 pages

Editing Tools

chapter 6|30 pages

Materials

chapter 7|28 pages

Textures

chapter 8|12 pages

World Settings

chapter 9|8 pages

Lighting and Cameras

chapter 10|10 pages

Rendering and Ray Tracing

chapter 11|45 pages

Animation Basics

chapter 12|10 pages

3D Text

chapter 13|10 pages

Nurbs and Meta Shapes

chapter 14|10 pages

Modifiers in General

chapter 15|23 pages

Modifiers – Generate

chapter 16|19 pages

Modifiers – Deform

chapter 17|16 pages

Modifiers – Simulate

chapter 18|52 pages

Particle Systems

chapter 19|14 pages

Constraints

chapter 20|20 pages

Armatures

chapter 21|56 pages

Character Rigging

chapter 22|9 pages

Shape Keys & Action Editors

chapter 23|24 pages

Fluid Simulation

chapter 24|16 pages

Smoke Simulation

chapter 25|26 pages

Nodes

chapter 26|20 pages

Cycles Render

chapter 27|33 pages

Game Engine

chapter 28|11 pages

Video Sequence Editor

chapter 29|14 pages

Drivers

chapter 30|6 pages

Installing Add-Ons