ABSTRACT

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.

 

Key Features

  • Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation.
  • Establishes the fundamentals of creating great video game animation, and how to achieve them.
  • A step-by-step explanation of every stage of a game production from the animator’s perspective.
  • Readers should come away with an understanding of the expectations of a video game animator.
  • chapter 1|10 pages

    The Video Game Animator

    chapter 2|16 pages

    The Game Development Environment

    chapter 3|14 pages

    The 12 Animation Principles

    chapter 4|15 pages

    The Five Fundamentals of Game Animation

    chapter 5|25 pages

    What You Need to Know

    chapter 6|11 pages

    The Game Animation Workflow

    chapter 7|12 pages

    Our Project: Preproduction

    chapter 8|21 pages

    Our Project: Technical Animation

    chapter 9|30 pages

    Our Project: Gameplay Animation

    chapter 10|24 pages

    Our Project: Cinematics & Facial

    chapter 11|25 pages

    Our Project: Motion Capture

    chapter 12|12 pages

    Our Project: Animation Team Management

    chapter 13|16 pages

    Our Project: Polish & Debug

    chapter 14|11 pages

    The Future