ABSTRACT

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.

Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

* Develop and Improve your boards
* Work with directors
* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers

Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

part |1 pages

Introduction

chapter 1|5 pages

What Are Storyboards?

part |1 pages

Part One Getting Started

chapter 2|3 pages

Getting Started

chapter 3|3 pages

What It Takes to Be a Storyboard Artist

chapter 4|3 pages

Education

chapter 5|5 pages

Materials

chapter 6|6 pages

Benefits to Production

part |1 pages

Part Two The Art of Storyboarding

chapter 7|5 pages

Drawing Quick Thumbnail Storyboards

chapter 8|5 pages

Sketching Perspective

chapter 9|6 pages

Final Storyboard Art and Clean-Up

chapter 10|7 pages

Storyboard Coloring

chapter 12|3 pages

Live-Action Boards

chapter 13|8 pages

Animation Boards

chapter 14|3 pages

Gaming and Multimedia Boards

chapter 15|3 pages

Live-Event and Theme-Park Boards

chapter 16|3 pages

Laser-Show Boards

chapter 17|3 pages

Comps

chapter 18|9 pages

Animatics

chapter 19|3 pages

Previz

chapter 20|4 pages

Styles

chapter 21|7 pages

Directing Shots

chapter 22|9 pages

Working with Directors

chapter 23|6 pages

Screen Direction

chapter 24|7 pages

Staging and Composition

chapter 25|10 pages

References and Research

chapter 26|5 pages

Illustrated Camera Techniques

chapter 27|5 pages

Numbering

chapter 28|4 pages

Contrast and Mood

chapter 29|5 pages

Special Effects

chapter 30|5 pages

Conceptual Illustration

chapter 31|16 pages

Computers and Software

chapter 32|12 pages

Tricks of the Trade

chapter 33|6 pages

Presentation and Delivery

part |1 pages

Part Three The Business of Storyboarding

chapter 34|4 pages

Résumés

chapter 35|5 pages

Portfolios

chapter 36|4 pages

Education and Skills

chapter 37|2 pages

How I Got Started

chapter 38|8 pages

Who Hires Storyboard Artists?

chapter 39|3 pages

Finding a Job

chapter 40|3 pages

Prepping for Each Job

chapter 41|7 pages

How Productions Work

chapter 42|4 pages

What Producers Look For

chapter 43|4 pages

Pricing

chapter 44|4 pages

Estimating

chapter 45|3 pages

Billing Practices

chapter 46|4 pages

Licensing

chapter 47|4 pages

Trade Practices

chapter 48|2 pages

Format

chapter 49|3 pages

Agents and Artist Representatives

chapter 50|2 pages

Unions

chapter 51|4 pages

Business Aspects

part |1 pages

Part Five: Exercises

chapter 60|2 pages

Exercise 1: Dogfight

chapter 61|2 pages

Exercise 2: High Fall

chapter 62|1 pages

Exercise 3: Outlines

chapter 63|2 pages

Exercise 4: Special Effects Matte Shots

chapter 64|8 pages

Exercise 5: TV Western

chapter 65|4 pages

Exercise 6: Commercial

chapter 66|6 pages

Exercise 7: Animation and Cartoons

part |1 pages

Part Six Experiment

chapter 67|8 pages

A Storyboarding Experiment