ABSTRACT

If you are new to Discreet combustion, or moving over to use this powerful animation and effects software from another effects package, then this is the book for you. It gives you all you need to know to get up and running with combustion, fast! It includes an overview of all the key features you need when starting out with simple and concise details on how to use them and how best to integrate the power of combustion into your workflow.

An ideal Discreet combustion primer for computer graphics students or professionals with some prior experience in the field of computer graphics. Learn how to do many familiar concepts such as animating with paint and layers of video specifically in combustion. This guide will provide a jump-start into the major features of the software without going too in-depth about every single button in the program. Through the use of various samples and screen captures, you will learn why an artist would use one tool over another in addition to just what the different buttons do.

Topics covered would include disciplines for motion graphics artists, broadcast designers, 3d animators, web artists, compositors and visual effects artists working for video and film based productions. People within the computer graphics industry of all sorts can take advantage of combustion because it is both a stand-alone application and also a bridge to several different disciplines including video editing, 3d animation, matte painting, 2d illustration and web design.

chapter 1|22 pages

Preferences, UI and Key Terms

chapter 2|32 pages

Workflow Basics, Footage and Viewports

chapter 3|36 pages

Paint and Text Operators

chapter 4|24 pages

Compositing in 2D and 3D

chapter 5|16 pages

The Schematic View (Go with the Flow)

chapter 6|20 pages

Selections and Masks

chapter 7|19 pages

Working with Color

chapter 8|22 pages

Keying and the Discreet Keyer

chapter 9|24 pages

The Tracker

chapter 10|19 pages

Animation and the Timeline

chapter 11|16 pages

A/V Editing

chapter 12|12 pages

Expressions 254

chapter 13|16 pages

Integrated Particle System

chapter 14|16 pages

Rendering and Output